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author | deepakjadmin |
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date | Wed, 20 Jan 2016 11:55:01 -0500 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mayachemtools/docs/modules/html/code/Fingerprints.html Wed Jan 20 11:55:01 2016 -0500 @@ -0,0 +1,434 @@ +<html> +<head> +<title>MayaChemTools:Code:Fingerprints::Fingerprints.pm</title> +<meta http-equiv="content-type" content="text/html;charset=utf-8"> +<link rel="stylesheet" type="text/css" href="../../../css/MayaChemToolsCode.css"> +</head> +<body leftmargin="20" rightmargin="20" topmargin="10" bottommargin="10"> +<br/> +<center> +<a href="http://www.mayachemtools.org" title="MayaChemTools Home"><img src="../../../images/MayaChemToolsLogo.gif" border="0" alt="MayaChemTools"></a> +</center> +<br/> +<pre> +<a name="package-Fingerprints::Fingerprints-"></a> 1 <span class="k">package </span><span class="i">Fingerprints::Fingerprints</span><span class="sc">;</span> + 2 <span class="c">#</span> + 3 <span class="c"># $RCSfile: Fingerprints.pm,v $</span> + 4 <span class="c"># $Date: 2015/02/28 20:48:54 $</span> + 5 <span class="c"># $Revision: 1.33 $</span> + 6 <span class="c">#</span> + 7 <span class="c"># Author: Manish Sud <msud@san.rr.com></span> + 8 <span class="c">#</span> + 9 <span class="c"># Copyright (C) 2015 Manish Sud. All rights reserved.</span> + 10 <span class="c">#</span> + 11 <span class="c"># This file is part of MayaChemTools.</span> + 12 <span class="c">#</span> + 13 <span class="c"># MayaChemTools is free software; you can redistribute it and/or modify it under</span> + 14 <span class="c"># the terms of the GNU Lesser General Public License as published by the Free</span> + 15 <span class="c"># Software Foundation; either version 3 of the License, or (at your option) any</span> + 16 <span class="c"># later version.</span> + 17 <span class="c">#</span> + 18 <span class="c"># MayaChemTools is distributed in the hope that it will be useful, but without</span> + 19 <span class="c"># any warranty; without even the implied warranty of merchantability of fitness</span> + 20 <span class="c"># for a particular purpose. See the GNU Lesser General Public License for more</span> + 21 <span class="c"># details.</span> + 22 <span class="c">#</span> + 23 <span class="c"># You should have received a copy of the GNU Lesser General Public License</span> + 24 <span class="c"># along with MayaChemTools; if not, see <http://www.gnu.org/licenses/> or</span> + 25 <span class="c"># write to the Free Software Foundation Inc., 59 Temple Place, Suite 330,</span> + 26 <span class="c"># Boston, MA, 02111-1307, USA.</span> + 27 <span class="c">#</span> + 28 + 29 <span class="k">use</span> <span class="w">strict</span><span class="sc">;</span> + 30 <span class="k">use</span> <span class="w">Carp</span><span class="sc">;</span> + 31 <span class="k">use</span> <span class="w">Exporter</span><span class="sc">;</span> + 32 <span class="k">use</span> <span class="w">Scalar::Util</span> <span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 33 <span class="k">use</span> <span class="w">ObjectProperty</span><span class="sc">;</span> + 34 <span class="k">use</span> <span class="w">MathUtil</span> <span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 35 <span class="k">use</span> <span class="w">TextUtil</span> <span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 36 <span class="k">use</span> <span class="w">Fingerprints::FingerprintsBitVector</span><span class="sc">;</span> + 37 <span class="k">use</span> <span class="w">Fingerprints::FingerprintsVector</span><span class="sc">;</span> + 38 + 39 <span class="k">use</span> <span class="w">vars</span> <span class="q">qw(@ISA @EXPORT @EXPORT_OK %EXPORT_TAGS)</span><span class="sc">;</span> + 40 + 41 <span class="i">@ISA</span> = <span class="q">qw(ObjectProperty Exporter)</span><span class="sc">;</span> + 42 <span class="i">@EXPORT</span> = <span class="q">qw()</span><span class="sc">;</span> + 43 <span class="i">@EXPORT_OK</span> = <span class="q">qw()</span><span class="sc">;</span> + 44 + 45 <span class="i">%EXPORT_TAGS</span> = <span class="s">(</span><span class="w">all</span> <span class="cm">=></span> <span class="s">[</span><span class="i">@EXPORT</span><span class="cm">,</span> <span class="i">@EXPORT_OK</span><span class="s">]</span><span class="s">)</span><span class="sc">;</span> + 46 + 47 <span class="c"># Setup class variables...</span> + 48 <span class="k">my</span><span class="s">(</span><span class="i">$ClassName</span><span class="s">)</span><span class="sc">;</span> + 49 <span class="i">_InitializeClass</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 50 + 51 <span class="c"># Class constructor...</span> +<a name="new-"></a> 52 <span class="k">sub </span><span class="m">new</span> <span class="s">{</span> + 53 <span class="k">my</span><span class="s">(</span><span class="i">$Class</span><span class="cm">,</span> <span class="i">%NamesAndValues</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 54 + 55 <span class="c"># Initialize object...</span> + 56 <span class="k">my</span> <span class="i">$This</span> = <span class="s">{</span><span class="s">}</span><span class="sc">;</span> + 57 <span class="k">bless</span> <span class="i">$This</span><span class="cm">,</span> <span class="k">ref</span><span class="s">(</span><span class="i">$Class</span><span class="s">)</span> || <span class="i">$Class</span><span class="sc">;</span> + 58 <span class="i">$This</span><span class="i">->_InitializeFingerprints</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 59 + 60 <span class="i">$This</span><span class="i">->_InitializeFingerprintsProperties</span><span class="s">(</span><span class="i">%NamesAndValues</span><span class="s">)</span><span class="sc">;</span> + 61 + 62 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 63 <span class="s">}</span> + 64 + 65 <span class="c"># Initialize object data...</span> + 66 <span class="c">#</span> +<a name="_InitializeFingerprints-"></a> 67 <span class="k">sub </span><span class="m">_InitializeFingerprints</span> <span class="s">{</span> + 68 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 69 + 70 <span class="c"># Molecule object...</span> + 71 <span class="i">$This</span>->{<span class="w">Molecule</span>} = <span class="q">''</span><span class="sc">;</span> + 72 + 73 <span class="c"># Type of fingerprints...</span> + 74 <span class="i">$This</span>->{<span class="w">Type</span>} = <span class="q">''</span><span class="sc">;</span> + 75 + 76 <span class="c"># Type of fingerprints vector: FingerprintsBitVector or FingerprintsVector...</span> + 77 <span class="i">$This</span>->{<span class="w">VectorType</span>} = <span class="q">''</span><span class="sc">;</span> + 78 + 79 <span class="c"># Marks successful generation of fingerprints...</span> + 80 <span class="i">$This</span>->{<span class="w">FingerprintsGenerated</span>} = <span class="n">0</span><span class="sc">;</span> + 81 + 82 <span class="c"># Initialize values for FingerprintsBitVector...</span> + 83 <span class="i">_InitializeClassValuesForFingerprintsBitVector</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 84 + 85 <span class="c"># Initialize values for FingerprintsVector...</span> + 86 <span class="i">_InitializeClassValuesForFingerprintsVector</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 87 <span class="s">}</span> + 88 + 89 <span class="c"># Initialize class ...</span> +<a name="_InitializeClass-"></a> 90 <span class="k">sub </span><span class="m">_InitializeClass</span> <span class="s">{</span> + 91 <span class="c">#Class name...</span> + 92 <span class="i">$ClassName</span> = <span class="w">__PACKAGE__</span><span class="sc">;</span> + 93 <span class="s">}</span> + 94 + 95 <span class="c"># Initialize class values specific to FingerprintsBitVector...</span> + 96 <span class="c">#</span> +<a name="_InitializeClassValuesForFingerprintsBitVector-"></a> 97 <span class="k">sub </span><span class="m">_InitializeClassValuesForFingerprintsBitVector</span> <span class="s">{</span> + 98 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 99 + 100 <span class="c"># Size of FingerprintsBitVector...</span> + 101 <span class="i">$This</span>->{<span class="w">Size</span>} = <span class="q">''</span><span class="sc">;</span> + 102 + 103 <span class="c"># Min/Max sizes used for folding FingerprintsBitVector...</span> + 104 <span class="i">$This</span>->{<span class="w">MinSize</span>} = <span class="q">''</span><span class="sc">;</span> + 105 <span class="i">$This</span>->{<span class="w">MaxSize</span>} = <span class="q">''</span><span class="sc">;</span> + 106 + 107 <span class="c"># FingerprintsBitVector...</span> + 108 <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>} = <span class="q">''</span><span class="sc">;</span> + 109 <span class="s">}</span> + 110 + 111 <span class="c"># Initialize class values specific to FingerprintsVector...</span> + 112 <span class="c">#</span> +<a name="_InitializeClassValuesForFingerprintsVector-"></a> 113 <span class="k">sub </span><span class="m">_InitializeClassValuesForFingerprintsVector</span> <span class="s">{</span> + 114 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 115 + 116 <span class="c"># Types of FingerprintsVector values: OrderedNumericalValues, NumericalValues or AlphaNumericalValues.</span> + 117 <span class="i">$This</span>->{<span class="w">FingerprintsVectorType</span>} = <span class="q">''</span><span class="sc">;</span> + 118 + 119 <span class="c"># Fingerprints vector...</span> + 120 <span class="i">$This</span>->{<span class="w">FingerprintsVector</span>} = <span class="q">''</span><span class="sc">;</span> + 121 <span class="s">}</span> + 122 + 123 <span class="c"># Initialize object properties....</span> +<a name="_InitializeFingerprintsProperties-"></a> 124 <span class="k">sub </span><span class="m">_InitializeFingerprintsProperties</span> <span class="s">{</span> + 125 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">%NamesAndValues</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 126 + 127 <span class="k">my</span><span class="s">(</span><span class="i">$Name</span><span class="cm">,</span> <span class="i">$Value</span><span class="cm">,</span> <span class="i">$MethodName</span><span class="s">)</span><span class="sc">;</span> + 128 <span class="k">while</span> <span class="s">(</span><span class="s">(</span><span class="i">$Name</span><span class="cm">,</span> <span class="i">$Value</span><span class="s">)</span> = <span class="k">each</span> <span class="i">%NamesAndValues</span><span class="s">)</span> <span class="s">{</span> + 129 <span class="i">$MethodName</span> = <span class="q">"Set${Name}"</span><span class="sc">;</span> + 130 <span class="i">$This</span><span class="i">->$MethodName</span><span class="s">(</span><span class="i">$Value</span><span class="s">)</span><span class="sc">;</span> + 131 <span class="s">}</span> + 132 + 133 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 134 <span class="s">}</span> + 135 + 136 <span class="c"># Set molecule object and make sure it's not already set...</span> + 137 <span class="c">#</span> +<a name="SetMolecule-"></a> 138 <span class="k">sub </span><span class="m">SetMolecule</span> <span class="s">{</span> + 139 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Molecule</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 140 + 141 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">Molecule</span>}<span class="s">)</span> <span class="s">{</span> + 142 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetMolecule: Can't change molecule object: It's already set..."</span><span class="sc">;</span> + 143 <span class="s">}</span> + 144 <span class="i">$This</span>->{<span class="w">Molecule</span>} = <span class="i">$Molecule</span><span class="sc">;</span> + 145 + 146 <span class="c"># Weaken the reference to disable increment of reference count...</span> + 147 <span class="i">Scalar::Util::weaken</span><span class="s">(</span><span class="i">$This</span>->{<span class="w">Molecule</span>}<span class="s">)</span><span class="sc">;</span> + 148 + 149 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 150 <span class="s">}</span> + 151 + 152 <span class="c"># Set type and make sure it's not already set...</span> + 153 <span class="c">#</span> +<a name="SetType-"></a> 154 <span class="k">sub </span><span class="m">SetType</span> <span class="s">{</span> + 155 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Type</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 156 + 157 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">Type</span>}<span class="s">)</span> <span class="s">{</span> + 158 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetType: Can't change fingerprint type: It's already set..."</span><span class="sc">;</span> + 159 <span class="s">}</span> + 160 <span class="i">$This</span>->{<span class="w">Type</span>} = <span class="i">$Type</span><span class="sc">;</span> + 161 + 162 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 163 <span class="s">}</span> + 164 + 165 <span class="c"># Is fingerprints generation successful?</span> + 166 <span class="c">#</span> + 167 <span class="c"># Notes:</span> + 168 <span class="c"># . The specific fingerprints generation class sets the value of FingerprinsGenerated</span> + 169 <span class="c"># to 1 after the successful generation of fingerprints; otherwise, it's set to 0.</span> + 170 <span class="c">#</span> +<a name="IsFingerprintsGenerationSuccessful-"></a> 171 <span class="k">sub </span><span class="m">IsFingerprintsGenerationSuccessful</span> <span class="s">{</span> + 172 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 173 + 174 <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsGenerated</span>} ? <span class="n">1</span> <span class="co">:</span> <span class="n">0</span><span class="sc">;</span> + 175 <span class="s">}</span> + 176 + 177 <span class="c"># Set vector type and make sure it's not already set...</span> + 178 <span class="c">#</span> +<a name="SetVectorType-"></a> 179 <span class="k">sub </span><span class="m">SetVectorType</span> <span class="s">{</span> + 180 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$VectorType</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 181 + 182 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">VectorType</span>}<span class="s">)</span> <span class="s">{</span> + 183 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetVectorType: Can't change fingerprint vector type: It's already set..."</span><span class="sc">;</span> + 184 <span class="s">}</span> + 185 <span class="k">if</span> <span class="s">(</span><span class="i">$VectorType</span> !~ <span class="q">/^(FingerprintsBitVector|FingerprintsVector)$/i</span><span class="s">)</span> <span class="s">{</span> + 186 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetVectorType: Specified value, $VectorType, for Type is not vaild. Supported types in current release of MayaChemTools: FingerprintsBitVector and FingerprintsVector..."</span><span class="sc">;</span> + 187 <span class="s">}</span> + 188 <span class="i">$This</span>->{<span class="w">VectorType</span>} = <span class="i">$VectorType</span><span class="sc">;</span> + 189 + 190 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 191 <span class="s">}</span> + 192 + 193 <span class="c">#</span> + 194 <span class="c"># Methods/functions for FingerprintsBitVector...</span> + 195 <span class="c">#</span> + 196 + 197 <span class="c"># Initialize fingerprint bit vector...</span> +<a name="_InitializeFingerprintsBitVector-"></a> 198 <span class="k">sub </span><span class="m">_InitializeFingerprintsBitVector</span> <span class="s">{</span> + 199 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 200 + 201 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">VectorType</span>} !~ <span class="q">/^FingerprintsBitVector$/i</span><span class="s">)</span> <span class="s">{</span> + 202 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->_InitializeFingerprintsBitVector: Can't initialize fingerprints bit vector: VectorType must be FingerprintsBitVector..."</span><span class="sc">;</span> + 203 <span class="s">}</span> + 204 + 205 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">Size</span>}<span class="s">)</span> <span class="s">{</span> + 206 <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>} = <span class="i">new</span> <span class="i">Fingerprints::FingerprintsBitVector</span><span class="s">(</span><span class="i">$This</span>->{<span class="w">Size</span>}<span class="s">)</span><span class="sc">;</span> + 207 <span class="s">}</span> + 208 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 209 <span class="s">}</span> + 210 + 211 <span class="c"># Set size...</span> + 212 <span class="c">#</span> +<a name="SetSize-"></a> 213 <span class="k">sub </span><span class="m">SetSize</span> <span class="s">{</span> + 214 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Size</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 215 + 216 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">MinSize</span>} && <span class="i">$Size</span> < <span class="i">$This</span>->{<span class="w">MinSize</span>}<span class="s">)</span> <span class="s">{</span> + 217 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetSize: Fingerprint size value, $Size, is not valid : It must be >= $This->{MinSize}..."</span><span class="sc">;</span> + 218 <span class="s">}</span> + 219 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">MaxSize</span>} && <span class="i">$Size</span> > <span class="i">$This</span>->{<span class="w">MaxSize</span>}<span class="s">)</span> <span class="s">{</span> + 220 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetSize: Fingerprint size value, $Size, is not valid: It must be <= $This->{MaxSize}..."</span><span class="sc">;</span> + 221 <span class="s">}</span> + 222 + 223 <span class="i">$This</span>->{<span class="w">Size</span>} = <span class="i">$Size</span><span class="sc">;</span> + 224 + 225 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 226 <span class="s">}</span> + 227 + 228 <span class="c"># Set FingerprintsBitVector object and make sure it's not already set...</span> + 229 <span class="c">#</span> +<a name="SetFingerprintsBitVector-"></a> 230 <span class="k">sub </span><span class="m">SetFingerprintsBitVector</span> <span class="s">{</span> + 231 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$FingerprintsBitVector</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 232 + 233 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="s">)</span> <span class="s">{</span> + 234 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetFingerprintsBitVector: Can't change FingerprintsBitVector object: It's already set..."</span><span class="sc">;</span> + 235 <span class="s">}</span> + 236 <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>} = <span class="i">$FingerprintsBitVector</span><span class="sc">;</span> + 237 + 238 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 239 <span class="s">}</span> + 240 + 241 <span class="c"># Fold fingerprints by recursively reducing its size by half untill bit density is greater than or equal to</span> + 242 <span class="c"># specified bit density...</span> + 243 <span class="c">#</span> +<a name="FoldFingerprintsByBitDensity-"></a> 244 <span class="k">sub </span><span class="m">FoldFingerprintsByBitDensity</span> <span class="s">{</span> + 245 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$BitDensity</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 246 + 247 <span class="k">if</span> <span class="s">(</span>!<span class="s">(</span><span class="i">$BitDensity</span> >= <span class="n">0</span> && <span class="i">$BitDensity</span> <= <span class="n">1</span><span class="s">)</span><span class="s">)</span> <span class="s">{</span> + 248 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->FoldFingerprintsByBitDensity: Specified bit density, $BitDensity, is not valid: It must be > 0 && <= 1 ..."</span><span class="sc">;</span> + 249 <span class="s">}</span> + 250 + 251 <span class="k">return</span> <span class="i">$This</span><span class="i">->_FoldFingerprintsBitVector</span><span class="s">(</span><span class="q">'ByDensity'</span><span class="cm">,</span> <span class="i">$BitDensity</span><span class="s">)</span><span class="sc">;</span> + 252 <span class="s">}</span> + 253 + 254 <span class="c"># Fold fingerprints by recursively reducing its size by half untill size is less than or equal to</span> + 255 <span class="c"># specified size...</span> + 256 <span class="c">#</span> +<a name="FoldFingerprintsBySize-"></a> 257 <span class="k">sub </span><span class="m">FoldFingerprintsBySize</span> <span class="s">{</span> + 258 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Size</span><span class="cm">,</span> <span class="i">$CheckSizeValue</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 259 + 260 <span class="k">if</span> <span class="s">(</span>!<span class="k">defined</span> <span class="i">$CheckSizeValue</span><span class="s">)</span> <span class="s">{</span> + 261 <span class="i">$CheckSizeValue</span> = <span class="n">1</span><span class="sc">;</span> + 262 <span class="s">}</span> + 263 + 264 <span class="k">if</span> <span class="s">(</span><span class="i">$CheckSizeValue</span><span class="s">)</span> <span class="s">{</span> + 265 <span class="k">if</span> <span class="s">(</span>!<span class="i">TextUtil::IsPositiveInteger</span><span class="s">(</span><span class="i">$Size</span><span class="s">)</span><span class="s">)</span> <span class="s">{</span> + 266 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->FoldFingerprintsBySize: Specified size, $Size, is not valid: It must be a positive integer"</span><span class="sc">;</span> + 267 <span class="s">}</span> + 268 <span class="k">if</span> <span class="s">(</span>!<span class="s">(</span><span class="i">$Size</span> >= <span class="i">$This</span>->{<span class="w">MinSize</span>} && <span class="i">$Size</span> < <span class="i">$This</span>->{<span class="w">Size</span>}<span class="s">)</span><span class="s">)</span> <span class="s">{</span> + 269 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->FoldFingerprintsBySize: Specified size, $Size, is not valid: It must be greater than or equal to minimum size of $This->{MinSize} and less than current size of $This->{Size}..."</span><span class="sc">;</span> + 270 <span class="s">}</span> + 271 <span class="k">if</span> <span class="s">(</span>!<span class="i">TextUtil::IsNumberPowerOfNumber</span><span class="s">(</span><span class="i">$Size</span><span class="cm">,</span> <span class="n">2</span><span class="s">)</span><span class="s">)</span> <span class="s">{</span> + 272 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->FoldFingerprintsBySize: Specified size value, $Size, must be power of 2..."</span><span class="sc">;</span> + 273 <span class="s">}</span> + 274 <span class="s">}</span> + 275 + 276 <span class="k">return</span> <span class="i">$This</span><span class="i">->_FoldFingerprintsBitVector</span><span class="s">(</span><span class="q">'BySize'</span><span class="cm">,</span> <span class="i">$Size</span><span class="s">)</span><span class="sc">;</span> + 277 <span class="s">}</span> + 278 + 279 <span class="c"># Fold fingerprints bit vector using specified size of bit density...</span> + 280 <span class="c">#</span> +<a name="_FoldFingerprintsBitVector-"></a> 281 <span class="k">sub </span><span class="m">_FoldFingerprintsBitVector</span> <span class="s">{</span> + 282 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Mode</span><span class="cm">,</span> <span class="i">$Value</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 283 + 284 <span class="k">if</span> <span class="s">(</span>!<span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="s">)</span> <span class="s">{</span> + 285 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 286 <span class="s">}</span> + 287 <span class="k">my</span><span class="s">(</span><span class="i">$FingerprintsBitVector</span><span class="cm">,</span> <span class="i">$FoldedFingerprintsBitVector</span><span class="s">)</span><span class="sc">;</span> + 288 + 289 <span class="i">$FoldedFingerprintsBitVector</span> = <span class="q">''</span><span class="sc">;</span> + 290 <span class="i">$FingerprintsBitVector</span> = <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="sc">;</span> + 291 <span class="j">MODE:</span> <span class="s">{</span> + 292 <span class="k">if</span> <span class="s">(</span><span class="i">$Mode</span> =~ <span class="q">/^BySize$/i</span><span class="s">)</span> <span class="s">{</span> <span class="i">$FoldedFingerprintsBitVector</span> = <span class="i">$FingerprintsBitVector</span><span class="i">->FoldFingerprintsBitVectorBySize</span><span class="s">(</span><span class="i">$Value</span><span class="s">)</span><span class="sc">;</span> <span class="k">last</span> <span class="j">MODE</span><span class="sc">;</span> <span class="s">}</span> + 293 <span class="k">if</span> <span class="s">(</span><span class="i">$Mode</span> =~ <span class="q">/^ByDensity$/i</span><span class="s">)</span> <span class="s">{</span> <span class="i">$FoldedFingerprintsBitVector</span> = <span class="i">$FingerprintsBitVector</span><span class="i">->FoldFingerprintsBitVectorByDensity</span><span class="s">(</span><span class="i">$Value</span><span class="s">)</span><span class="sc">;</span> <span class="k">last</span> <span class="j">MODE</span><span class="sc">;</span> <span class="s">}</span> + 294 <span class="i">$FoldedFingerprintsBitVector</span> = <span class="q">''</span><span class="sc">;</span> + 295 <span class="s">}</span> + 296 <span class="k">if</span> <span class="s">(</span><span class="i">$FoldedFingerprintsBitVector</span><span class="s">)</span> <span class="s">{</span> + 297 <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>} = <span class="i">$FoldedFingerprintsBitVector</span><span class="sc">;</span> + 298 <span class="i">$This</span>->{<span class="w">Size</span>} = <span class="i">$FoldedFingerprintsBitVector</span><span class="i">->GetSize</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 299 <span class="s">}</span> + 300 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 301 <span class="s">}</span> + 302 + 303 <span class="c"># Get fingerprints as a binary ascii string containing 0s and 1s...</span> + 304 <span class="c">#</span> +<a name="GetFingerprintBitsAsBinaryString-"></a> 305 <span class="k">sub </span><span class="m">GetFingerprintBitsAsBinaryString</span> <span class="s">{</span> + 306 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 307 + 308 <span class="k">return</span> <span class="i">$This</span><span class="i">->_GetFingerprintBitsAsString</span><span class="s">(</span><span class="q">'Binary'</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span><span class="sc">;</span> + 309 <span class="s">}</span> + 310 + 311 <span class="c"># Get fingerprints as a hexadecimal string...</span> + 312 <span class="c">#</span> +<a name="GetFingerprintBitsAsHexadecimalString-"></a> 313 <span class="k">sub </span><span class="m">GetFingerprintBitsAsHexadecimalString</span> <span class="s">{</span> + 314 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 315 + 316 <span class="k">return</span> <span class="i">$This</span><span class="i">->_GetFingerprintBitsAsString</span><span class="s">(</span><span class="q">'Hexadecimal'</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span><span class="sc">;</span> + 317 <span class="s">}</span> + 318 + 319 <span class="c"># Get fingerprints as a raw binary string containing packed bit values for each</span> + 320 <span class="c"># byte...</span> + 321 <span class="c">#</span> +<a name="GetFingerprintBitsAsRawBinaryString-"></a> 322 <span class="k">sub </span><span class="m">GetFingerprintBitsAsRawBinaryString</span> <span class="s">{</span> + 323 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 324 + 325 <span class="k">return</span> <span class="i">$This</span><span class="i">->_GetFingerprintBitsAsString</span><span class="s">(</span><span class="q">'RawBinary'</span><span class="cm">,</span> <span class="i">$BitOrder</span><span class="s">)</span><span class="sc">;</span> + 326 <span class="s">}</span> + 327 + 328 <span class="c"># Get fingerprint bits as a string...</span> + 329 <span class="c">#</span> +<a name="_GetFingerprintBitsAsString-"></a> 330 <span class="k">sub </span><span class="m">_GetFingerprintBitsAsString</span> <span class="s">{</span> + 331 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$Format</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 332 + 333 <span class="k">if</span> <span class="s">(</span>!<span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="s">)</span> <span class="s">{</span> + 334 <span class="k">return</span> <span class="k">undef</span><span class="sc">;</span> + 335 <span class="s">}</span> + 336 <span class="j">FORMAT :</span> <span class="s">{</span> + 337 <span class="k">if</span> <span class="s">(</span><span class="i">$Format</span> =~ <span class="q">/^(Binary|Bin|BinaryString)$/i</span><span class="s">)</span> <span class="s">{</span> <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="i">->GetBitsAsBinaryString</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> <span class="k">last</span> <span class="j">FORMAT</span><span class="sc">;</span> <span class="s">}</span> + 338 <span class="k">if</span> <span class="s">(</span><span class="i">$Format</span> =~ <span class="q">/^(Hexadecimal|Hex|HexadecimalString)$/i</span><span class="s">)</span> <span class="s">{</span> <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="i">->GetBitsAsHexadecimalString</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> <span class="k">last</span> <span class="j">FORMAT</span><span class="sc">;</span> <span class="s">}</span> + 339 <span class="k">if</span> <span class="s">(</span><span class="i">$Format</span> =~ <span class="q">/^(RawBinary|RawBin|RawBinaryString)$/i</span><span class="s">)</span> <span class="s">{</span> <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsBitVector</span>}<span class="i">->GetBitsAsRawBinaryString</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> <span class="k">last</span> <span class="j">FORMAT</span><span class="sc">;</span> <span class="s">}</span> + 340 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->_GetFingerprintBitsAsString: Specified bit vector string format, $Format, is not supported. Value values: Binary, Bin, BinaryString, Hexdecimal, Hex, HexadecimalString, RawBinary, RawBin, RawBinaryString..."</span><span class="sc">;</span> + 341 <span class="s">}</span> + 342 <span class="k">return</span> <span class="k">undef</span><span class="sc">;</span> + 343 <span class="s">}</span> + 344 + 345 <span class="c">#</span> + 346 <span class="c"># Methods/functions for FingerprintsVector...</span> + 347 <span class="c">#</span> + 348 + 349 <span class="c"># Initialize fingerprint vector...</span> +<a name="_InitializeFingerprintsVector-"></a> 350 <span class="k">sub </span><span class="m">_InitializeFingerprintsVector</span> <span class="s">{</span> + 351 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 352 + 353 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">VectorType</span>} !~ <span class="q">/^FingerprintsVector$/i</span><span class="s">)</span> <span class="s">{</span> + 354 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->_InitializeFingerprintsVector: Can't initialize fingerprints vector: VectorType must be FingerprintsVector..."</span><span class="sc">;</span> + 355 <span class="s">}</span> + 356 + 357 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">FingerprintsVectorType</span>}<span class="s">)</span> <span class="s">{</span> + 358 <span class="i">$This</span>->{<span class="w">FingerprintsVector</span>} = <span class="i">new</span> <span class="i">Fingerprints::FingerprintsVector</span><span class="s">(</span><span class="q">'Type'</span> <span class="cm">=></span> <span class="i">$This</span>->{<span class="w">FingerprintsVectorType</span>}<span class="s">)</span><span class="sc">;</span> + 359 <span class="s">}</span> + 360 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 361 <span class="s">}</span> + 362 + 363 <span class="c"># Set FingerprintsVector object and make sure it's not already set...</span> + 364 <span class="c">#</span> +<a name="SetFingerprintsVector-"></a> 365 <span class="k">sub </span><span class="m">SetFingerprintsVector</span> <span class="s">{</span> + 366 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$FingerprintsVector</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 367 + 368 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">FingerprintsVector</span>}<span class="s">)</span> <span class="s">{</span> + 369 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetFingerprintsVector: Can't change FingerprintsVector object: It's already set..."</span><span class="sc">;</span> + 370 <span class="s">}</span> + 371 <span class="i">$This</span>->{<span class="w">FingerprintsVector</span>} = <span class="i">$FingerprintsVector</span><span class="sc">;</span> + 372 + 373 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 374 <span class="s">}</span> + 375 + 376 <span class="c"># Types of FingerprintsVector values: OrderedNumericalValues, NumericalValues or AlphaNumericalValues.</span> + 377 <span class="c">#</span> +<a name="SetFingerprintsVectorType-"></a> 378 <span class="k">sub </span><span class="m">SetFingerprintsVectorType</span> <span class="s">{</span> + 379 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="cm">,</span> <span class="i">$FingerprintsVectorType</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 380 + 381 <span class="k">if</span> <span class="s">(</span><span class="i">$This</span>->{<span class="w">FingerprintsVectorType</span>}<span class="s">)</span> <span class="s">{</span> + 382 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetFingerprintsVector: Can't change FingerprintsVectorType: It's already set..."</span><span class="sc">;</span> + 383 <span class="s">}</span> + 384 <span class="k">if</span> <span class="s">(</span><span class="i">$FingerprintsVectorType</span> !~ <span class="q">/^(OrderedNumericalValues|NumericalValues|AlphaNumericalValues)$/i</span><span class="s">)</span> <span class="s">{</span> + 385 <span class="w">croak</span> <span class="q">"Error: ${ClassName}->SetFingerprintsVectorType: Specified value, $FingerprintsVectorType, for Type is not vaild. Supported types in current release of MayaChemTools: OrderedNumericalValues, NumericalValues or AlphaNumericalValues"</span><span class="sc">;</span> + 386 <span class="s">}</span> + 387 <span class="i">$This</span>->{<span class="w">FingerprintsVectorType</span>} = <span class="i">$FingerprintsVectorType</span><span class="sc">;</span> + 388 + 389 <span class="k">return</span> <span class="i">$This</span><span class="sc">;</span> + 390 <span class="s">}</span> + 391 + 392 <span class="c"># Get fingerprints vector values as an array or reference to an array...</span> + 393 <span class="c">#</span> +<a name="GetFingerprintsVectorValues-"></a> 394 <span class="k">sub </span><span class="m">GetFingerprintsVectorValues</span> <span class="s">{</span> + 395 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 396 + 397 <span class="k">if</span> <span class="s">(</span>!<span class="i">$This</span>->{<span class="w">FingerprintsVector</span>}<span class="s">)</span> <span class="s">{</span> + 398 <span class="k">return</span> <span class="k">undef</span><span class="sc">;</span> + 399 <span class="s">}</span> + 400 <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsVector</span>}<span class="i">->GetValues</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 401 <span class="s">}</span> + 402 + 403 <span class="c"># Get fingerprints vector value IDs as an array or reference to an array...</span> + 404 <span class="c">#</span> +<a name="GetFingerprintsVectorValueIDs-"></a> 405 <span class="k">sub </span><span class="m">GetFingerprintsVectorValueIDs</span> <span class="s">{</span> + 406 <span class="k">my</span><span class="s">(</span><span class="i">$This</span><span class="s">)</span> = <span class="i">@_</span><span class="sc">;</span> + 407 + 408 <span class="k">if</span> <span class="s">(</span>!<span class="i">$This</span>->{<span class="w">FingerprintsVector</span>}<span class="s">)</span> <span class="s">{</span> + 409 <span class="k">return</span> <span class="k">undef</span><span class="sc">;</span> + 410 <span class="s">}</span> + 411 <span class="k">return</span> <span class="i">$This</span>->{<span class="w">FingerprintsVector</span>}<span class="i">->GetValueIDs</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span> + 412 <span class="s">}</span> + 413 +<a name="EOF-"></a></pre> +<p> </p> +<br /> +<center> +<img src="../../../images/h2o2.png"> +</center> +</body> +</html>