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author | deepakjadmin |
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date | Thu, 15 Dec 2016 14:18:03 -0500 |
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NAME PathsTraversal SYNOPSIS use Graph::PathsTraversal; use Graph::PathsTraversal qw(:all); DESCRIPTION PathsTraversal class provides the following methods: new, Copy, GetConnectedComponentsVertices, GetPaths, GetVertices, GetVerticesDepth, GetVerticesNeighborhoods, GetVerticesNeighborhoodsWithSuccessors, GetVerticesPredecessors, GetVerticesRoots, PerformAllPathsSearch, PerformAllPathsSearchWithLength, PerformAllPathsSearchWithLengthUpto, PerformBreadthFirstSearch, PerformBreadthFirstSearchWithLimit, PerformDepthFirstSearch, PerformDepthFirstSearchWithLimit, PerformNeighborhoodVerticesSearch, PerformNeighborhoodVerticesSearchWithRadiusUpto, PerformNeighborhoodVerticesSearchWithSuccessors, PerformNeighborhoodVerticesSearchWithSuccessorsAndRadiusUpto, PerformPathsSearch, PerformPathsSearchBetween, PerformPathsSearchWithLength, PerformPathsSearchWithLengthUpto, StringifyPaths, StringifyPathsTraversal, StringifyVerticesDepth, StringifyVerticesNeighborhoods, StringifyVerticesNeighborhoodsWithSuccessors, StringifyVerticesPredecessors, StringifyVerticesRoots, StringifyVerticesSuccessors METHODS new $PathsTraversal = new Graph::PathsTraversal($Graph); Using specified *Graph*, new method creates a new PathsTraversal object and returns newly created PathsTraversal object. Copy $PathsTraversal = $PathsTraversal->Copy(); Copies *PathsTraversal* and its associated data using Storable::dclone and returns a new PathsTraversal object. GetConnectedComponentsVertices @Components = $PathsTraversal->GetConnectedComponentsVertices(); $NumOfComponents = $PathsTraversal->GetConnectedComponentsVertices(); Returns an array of Components containing references to arrays of vertex IDs corresponding to connected components of graph after a search. In scalar context, the number of connected components is returned. Connected Components is sorted in descending order of number of vertices in each connected component. GetPaths @Paths = $PathsTraversal->GetPaths(); $NumOfPaths = $PathsTraversal->GetPaths(); Returns an array of Paths containing references to arrays of vertex IDs corresponding to to paths traversed in a graph after a search. In scalar context, number of paths is returned. Paths array is sorted in ascending order of path lengths. GetVertices @Vertices = $PathsTraversal->GetVertices(); $NumOfVertices = $PathsTraversal->GetVertices(); Returns an array containing an ordered list of vertex IDs traversed during a search. In scalar context, the number of vertices is returned. GetVerticesDepth %VerticesDepth = $PathsTraversal->GetVerticesDepth(); Returns a hash *VerticesDepth* containing vertex ID and depth from root vertex as a key and value pair for all vertices traversed during a search. GetVerticesNeighborhoods @VerticesNeighborhoods = $PathsTraversal->GetVerticesNeighborhoods(); $NumOfVerticesNeighborhoods = $PathsTraversal->GetVerticesNeighborhoods(); Returns an array *VerticesNeighborhoods* containing references to arrays corresponding to vertices collected at various neighborhood radii around a specified vertex during a vertex neighborhood search. In scalar context, the number of neighborhoods is returned. GetVerticesNeighborhoodsWithSuccessors @VerticesNeighborhoodsWithSucceessors = $PathsTraversal->GetVerticesNeighborhoodsWithSuccessors(); $NumOfVerticesNeighborhoodsWithSucceessors = $PathsTraversal->GetVerticesNeighborhoodsWithSuccessors(); Returns an array *VerticesNeighborhoodsWithSucceessors* containing references to arrays with first value corresponding to vertex IDs corresponding to a vertex at a specific neighborhood radius level and second value a reference to an arraty containing its successors. GetVerticesPredecessors %VerticesPredecessors = $PathsTraversal->GetVerticesPredecessors(); Returns a hash *VerticesPredecessors* containing vertex ID and predecessor vertex ID as key and value pair for all vertices traversed during a search. GetVerticesRoots %VerticesRoots = $PathsTraversal->GetVerticesRoots(); Returns a hash *VerticesPredecessors* containing vertex ID and root vertex ID as a key and value pair for all vertices traversed during a search. PerformAllPathsSearch $PathsTraversal->PerformAllPathsSearch($StartVertexID, [$AllowCycles]); Searches all paths starting from a *StartVertexID* with sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. PerformAllPathsSearchWithLength $PathsTraversal->PerformAllPathsSearchWithLength($StartVertexID, $Length, [$AllowCycles]); Searches all paths starting from *StartVertexID* of specific *Length* with sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. PerformAllPathsSearchWithLengthUpto $PathsTraversal->PerformAllPathsSearchWithLengthUpto($StartVertexID, $Length, [$AllowCycles]); Searches all paths starting from *StartVertexID* of length upto a *Length* with sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. PerformBreadthFirstSearch $PathsTraversal->PerformBreadthFirstSearch(); Performs Breadth First Search (BFS) and returns *PathsTraversal*. PerformBreadthFirstSearchWithLimit $PathsTraversal->PerformBreadthFirstSearchWithLimit($DepthLimit, [$RootVertexID]); Performs BFS with depth up to *DepthLimit* starting at *RootVertexID* and returns *PathsTraversal*. By default, root vertex ID corresponds to an arbitrary vertex. PerformDepthFirstSearch $Return = $PathsTraversal->PerformDepthFirstSearch(); Performs Depth First Search (DFS) and returns *PathsTraversal*. PerformDepthFirstSearchWithLimit $PathsTraversal->PerformDepthFirstSearchWithLimit($DepthLimit, [$RootVertexID]); Performs DFS with depth up to *DepthLimit* starting at *RootVertexID* and returns *PathsTraversal*. By default, root vertex ID corresponds to an arbitrary vertex. PerformNeighborhoodVerticesSearch $PathsTraversal->PerformNeighborhoodVerticesSearch($StartVertexID); Searches vertices around *StartVertexID* at all neighborhood radii and returns *PathsTraversal* object. PerformNeighborhoodVerticesSearchWithRadiusUpto $PathsTraversal->PerformNeighborhoodVerticesSearchWithRadiusUpto( $StartVertexID, $Radius); Searches vertices around *StartVertexID* with neighborhood radius up to *Radius* and returns *PathsTraversal* object. PerformNeighborhoodVerticesSearchWithSuccessors $PathsTraversal->PerformNeighborhoodVerticesSearchWithSuccessors( $StartVertexID); Searches vertices around *StartVertexID* at all neighborhood radii along with identification of successor vertices for each vertex found during the traversal and returns *PathsTraversal*. PerformNeighborhoodVerticesSearchWithSuccessorsAndRadiusUpto $PathsTraversal-> PerformNeighborhoodVerticesSearchWithSuccessorsAndRadiusUpto( $StartVertexID, $Radius); Searches vertices around *StartVertexID* with neighborhood radius upto *Radius* along with identification of successor vertices for each vertex found during the traversal and returns *PathsTraversal*. PerformPathsSearch $PathsTraversal->PerformPathsSearch($StartVertexID, [$AllowCycles]); Searches paths starting from *StartVertexID* with no sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. PerformPathsSearchBetween $PathsTraversal->PerformPathsSearchBetween($StartVertexID, $EndVertexID); Searches paths between *StartVertexID* and *EndVertexID* and returns *PathsTraversal* PerformPathsSearchWithLength $PathsTraversal->PerformPathsSearchWithLength($StartVertexID, $Length, [$AllowCycles]); Searches paths starting from *StartVertexID* with length *Length* with no sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. PerformPathsSearchWithLengthUpto $PathsTraversal->PerformPathsSearchWithLengthUpto($StartVertexID, $Length, [$AllowCycles]); Searches paths starting from *StartVertexID* with length upto *Length* with no sharing of edges in paths traversed and returns *PathsTraversal*. By default, cycles are included in paths. A path containing a cycle is terminated at a vertex completing the cycle. StringifyPaths $String = $PathsTraversal->StringifyPaths(); Returns a string containing information about traversed paths in *PathsTraversal* object StringifyPathsTraversal $String = $PathsTraversal->StringifyPathsTraversal(); Returns a string containing information about *PathsTraversal* object. StringifyVerticesDepth $String = $PathsTraversal->StringifyVerticesDepth(); Returns a string containing information about depth of vertices found during search by *PathsTraversal* object. StringifyVerticesNeighborhoods $String = $PathsTraversal->StringifyVerticesNeighborhoods(); Returns a string containing information about neighborhoods of vertices found during search by *PathsTraversal* object. StringifyVerticesNeighborhoodsWithSuccessors $String = $PathsTraversal->StringifyVerticesNeighborhoodsWithSuccessors(); Returns a string containing information about neighborhoods of vertices along with their successors found during search by *PathsTraversal* object. StringifyVerticesPredecessors $String = $PathsTraversal->StringifyVerticesPredecessors(); Returns a string containing information about predecessors of vertices found during search by *PathsTraversal* object. StringifyVerticesRoots $String = $PathsTraversal->StringifyVerticesRoots(); Returns a string containing information about roots of vertices found during search by *PathsTraversal* object. StringifyVerticesSuccessors $String = $PathsTraversal->StringifyVerticesSuccessors(); Returns a string containing information about successors of vertices found during search by *PathsTraversal* object. AUTHOR Manish Sud <msud@san.rr.com> SEE ALSO Graph.pm, Path.pm COPYRIGHT Copyright (C) 2015 Manish Sud. All rights reserved. This file is part of MayaChemTools. MayaChemTools is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.