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diff mayachemtools/docs/modules/man3/Path.3 @ 0:73ae111cf86f draft
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author | deepakjadmin |
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date | Wed, 20 Jan 2016 11:55:01 -0500 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mayachemtools/docs/modules/man3/Path.3 Wed Jan 20 11:55:01 2016 -0500 @@ -0,0 +1,388 @@ +.\" Automatically generated by Pod::Man 2.25 (Pod::Simple 3.22) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. 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Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +Path \- Path class +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +use Graph::Path; +.PP +use Graph::Path qw(:all); +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +\&\fBPath\fR class provides the following methods: +.PP +new, AddVertex, AddVertices, Copy, GetCommonVertices, GetEdges, GetEndVertex, +GetLength, GetStartVertex, GetTerminalVertices, GetVertex, GetVertices, IsCycle, +IsIndependentCyclicPath, IsIndependentPath, IsPath, Join, JoinAtVertex, PopVertex, +PushVertex, PushVertices, Reverse, ShiftVertex, StringifyPath, UnshiftVertex, +UnshiftVertices +.PP +Path is a sequential list of vertices with an edge between two successive vertices. The path +becomes a cycle when start vertex and end vertex are the same. +.PP +The following operators are overloaded: +.PP +.Vb 1 +\& "" == eq +.Ve +.SS "\s-1METHODS\s0" +.IX Subsection "METHODS" +.IP "\fBnew\fR" 4 +.IX Item "new" +.Vb 2 +\& $NewPath = new Path(); +\& $NewPath = new Path(@VertexIDs); +.Ve +.Sp +Using specified \fIVertexIDs\fR, \fBnew\fR method creates a new \fBPath\fR object and returns +newly created \fBPath\fR object. +.IP "\fBAddVertex\fR" 4 +.IX Item "AddVertex" +.Vb 1 +\& $Path\->AddVertex($VertexID); +.Ve +.Sp +Adds \fIVertexID\fR to \fIPath\fR and returns \fIPath\fR. +.IP "\fBAddVertices\fR" 4 +.IX Item "AddVertices" +.Vb 1 +\& $Path\->AddVertices(@VertexIDs); +.Ve +.Sp +Adds vertices using \fIVertexIDs\fR to \fIPath\fR and returns \fIGraph\fR. +.IP "\fBCopy\fR" 4 +.IX Item "Copy" +.Vb 1 +\& $Return = $Path\->Copy(); +.Ve +.Sp +Copies \fIPath\fR and its associated data using \fBStorable::dclone\fR and returns a new +\&\fBPath\fR object. +.IP "\fBGetCommonVertices\fR" 4 +.IX Item "GetCommonVertices" +.Vb 2 +\& @CommonVertices = $Path\->GetCommonVertices($OtherPath); +\& $NumOfCommonVertices = $Path\->GetCommonVertices($OtherPath); +.Ve +.Sp +Returns an array containing common vertex IDs between two paths. In scalar context, number +of common vertices is returned. +.IP "\fBGetEdges\fR" 4 +.IX Item "GetEdges" +.Vb 2 +\& @EdgesVertexIDs = $Path\->GetEdges(); +\& $NumOfEdges = $Path\->GetEdges(); +.Ve +.Sp +Returns an array containg successive paris of vertex IDs corresponding to all edges in \fIPath\fR. +In scalar context, the number of edges is returned. +.IP "\fBGetEndVertex\fR" 4 +.IX Item "GetEndVertex" +.Vb 1 +\& $VertexID = $Path\->GetEndVertex(); +.Ve +.Sp +Returns \fBVertexID\fR of end vertex in \fIPath\fR. +.IP "\fBGetLength\fR" 4 +.IX Item "GetLength" +.Vb 1 +\& $Length = $Path\->GetLength(); +.Ve +.Sp +Returns \fBLength\fR of \fIPath\fR corresponding to number of vertices in \fIPath\fR. +.IP "\fBGetStartVertex\fR" 4 +.IX Item "GetStartVertex" +.Vb 1 +\& $VertexID = $Path\->GetStartVertex(); +.Ve +.Sp +Returns \fBVertexID\fR of start vertex in \fIPath\fR. +.IP "\fBGetTerminalVertices\fR" 4 +.IX Item "GetTerminalVertices" +.Vb 1 +\& ($StartVertexID, $EndVertexID) = $Path\->GetTerminalVertices(); +.Ve +.Sp +Returns vertex IDs of start and end vertices in \fIPath\fR. +.IP "\fBGetVertex\fR" 4 +.IX Item "GetVertex" +.Vb 1 +\& $VertexID = $Path\->GetVertex($Index); +.Ve +.Sp +Returns specific vertex \s-1ID\s0 from \fIPath\fR corresponding to \fIIndex\fR with indicies starting from 0. +.IP "\fBGetVertices\fR" 4 +.IX Item "GetVertices" +.Vb 2 +\& @Vertices = $Path\->GetVertices(); +\& $NumOfVertices = $Path\->GetVertices(); +.Ve +.Sp +Returns an array containing all vertex IDs in \fIPath\fR. In scalar context, number of vertices +is returned. +.IP "\fBIsCycle\fR" 4 +.IX Item "IsCycle" +.Vb 1 +\& $Status = $Path\->IsCycle(); +.Ve +.Sp +Returns 1 or 0 based on whether \fIPath\fR is a \fBCyclicPath\fR which has the same start and +end vertex IDs. +.IP "\fBIsIndependentCyclicPath\fR" 4 +.IX Item "IsIndependentCyclicPath" +.Vb 1 +\& $Status = $Path\->IsIndependentCyclicPath(); +.Ve +.Sp +Returns 1 or 0 based on whether \fIPath\fR is an independent \fBCyclicPath\fR. For a \fIPath\fR to be +an independent cyclic path, it must be a cyclic path and have unique vertices. +.IP "\fBIsIndependentPath\fR" 4 +.IX Item "IsIndependentPath" +.Vb 1 +\& $Status = $Path\->IsIndependentPath(); +.Ve +.Sp +Returns 1 or 0 based on whether \fIPath\fR is an independent \fBPath\fR. For a \fIPath\fR to be +an independent path, it must have unique vertices. +.IP "\fBIsPath\fR" 4 +.IX Item "IsPath" +.Vb 1 +\& $Status = Graph::Path::IsPath(); +.Ve +.Sp +Returns 1 or 0 based on whether \fIObject\fR is a \fBPath\fR object +.IP "\fBJoin\fR" 4 +.IX Item "Join" +.Vb 2 +\& $NewPath = $Path\->Join($OtherPath); +\& $NewPath = $Path\->Join(@VertexIDs); +.Ve +.Sp +Joins existing \fIPath\fR with a new path specified as a \fIOtherPath\fR object or an array of \fIVertexIDs\fR +and returns \fINewPath\fR. +.Sp +In order to successfully join two paths, terminal vertices must have a common vertex. Based on the +common terminal vertex found, additional path vertices are added to the current \fIPath\fR in one of +the following four ways: +.Sp +.Vb 2 +\& . EndVertex = NewStartVertex: New path at end of current path with +\& same vertices order +\& +\& . EndVertex = NewEndVertex: New path at end of current path with +\& reversed vertices order +\& +\& . StartVertex = NewEndVertex: New path at front of current path +\& with same vertices order +\& +\& . StartVertex = NewStartVertex: New path at front of current path +\& with reversed vertices order +.Ve +.IP "\fBJoinAtVertex\fR" 4 +.IX Item "JoinAtVertex" +.Vb 1 +\& $NewPath = $Path\->JoinAtVertex($OtherPath, $CenterVertexID); +.Ve +.Sp +Joins existing \fIPath\fR with \fIOtherPath\fR at a specified \fICeterVertexID\fR and returns a \fINewPath\fR. +.IP "\fBPopVertex\fR" 4 +.IX Item "PopVertex" +.Vb 1 +\& $Path\->PopVertex(); +.Ve +.Sp +Removes end vertex from \fIPath\fR and returns \fIPath\fR. +.IP "\fBPushVertex\fR" 4 +.IX Item "PushVertex" +.Vb 1 +\& $Path\->PushVertex($VertexID); +.Ve +.Sp +Adds \fIVertexID\fR to \fIPath\fR after end vertex and returns \fIPath\fR. +.IP "\fBPushVertices\fR" 4 +.IX Item "PushVertices" +.Vb 1 +\& $Path\->PushVertices(@VertexIDs); +.Ve +.Sp +Adds \fIVertexIDs\fR to \fIPath\fR after end vertex and returns \fIPath\fR. +.IP "\fBReverse\fR" 4 +.IX Item "Reverse" +.Vb 1 +\& $Path\->Reverse(); +.Ve +.Sp +Reverses order of vertices in \fIPath\fR and returns \fIPath\fR. +.IP "\fBShiftVertex\fR" 4 +.IX Item "ShiftVertex" +.Vb 1 +\& $Path\->ShiftVertex(); +.Ve +.Sp +Removes start vertex from \fIPath\fR and returns \fIPath\fR. +.IP "\fBStringifyPath\fR" 4 +.IX Item "StringifyPath" +.Vb 1 +\& $String = $Path\->StringifyPath(); +.Ve +.Sp +Returns a string containing information about \fIPath\fR object. +.IP "\fBUnshiftVertex\fR" 4 +.IX Item "UnshiftVertex" +.Vb 1 +\& $Path\->UnshiftVertex($VertexID); +.Ve +.Sp +Adds \fIVertexID\fR to \fIPath\fR before start vertex and returns \fIPath\fR. +.IP "\fBUnshiftVertices\fR" 4 +.IX Item "UnshiftVertices" +.Vb 1 +\& $Path\->UnshiftVertices(@VertexIDs); +.Ve +.Sp +Adds \fIVertexIDs\fR to \fIPath\fR before start vertex and returns \fIPath\fR. +.SH "AUTHOR" +.IX Header "AUTHOR" +Manish Sud <msud@san.rr.com> +.SH "SEE ALSO" +.IX Header "SEE ALSO" +PathGraph.pm, PathsTraversal.pm +.SH "COPYRIGHT" +.IX Header "COPYRIGHT" +Copyright (C) 2015 Manish Sud. All rights reserved. +.PP +This file is part of MayaChemTools. +.PP +MayaChemTools is free software; you can redistribute it and/or modify it under +the terms of the \s-1GNU\s0 Lesser General Public License as published by the Free +Software Foundation; either version 3 of the License, or (at your option) +any later version.