Mercurial > repos > deepakjadmin > mayatool3_test3
diff mayachemtools/docs/modules/man3/BitVector.3 @ 0:73ae111cf86f draft
Uploaded
author | deepakjadmin |
---|---|
date | Wed, 20 Jan 2016 11:55:01 -0500 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mayachemtools/docs/modules/man3/BitVector.3 Wed Jan 20 11:55:01 2016 -0500 @@ -0,0 +1,567 @@ +.\" Automatically generated by Pod::Man 2.25 (Pod::Simple 3.22) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.ie \nF \{\ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. nr % 0 +. rr F +.\} +.el \{\ +. de IX +.. +.\} +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "BITVECTOR 1" +.TH BITVECTOR 1 "2015-03-29" "perl v5.14.2" "MayaChemTools" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +BitVector +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +use BitVector; +.PP +use BitVector (); +.PP +use BitVector qw(:all); +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +\&\fBBitVector\fR class provides the following methods: +.PP +new, ClearAllBits, ClearBit, ClearBits, ClearBitsRange, Copy, FlipAllBits, +FlipBit, FlipBits, FlipBitsRange, GetBit, GetBitsAsBinaryString, +GetBitsAsDecimalString, GetBitsAsHexadecimalString, GetBitsAsOctalString, +GetBitsAsRawBinaryString, GetDensityOfClearBits, GetDensityOfSetBits, +GetNumOfClearBits, GetNumOfSetBits, GetSize, IsBitClear, IsBitSet, IsBitVector, +NewFromBinaryString, NewFromDecimalString, NewFromHexadecimalString, +NewFromOctalString, NewFromRawBinaryString, Reverse, SetAllBits, SetBit, +SetBitValue, SetBitValueBitOrder, SetBitValuePrintFormat, SetBits, +SetBitsAsBinaryString, SetBitsAsDecimalString, SetBitsAsHexadecimalString, +SetBitsAsOctalString, SetBitsAsRawBinaryString, SetBitsRange, StringifyBitVector +.PP +The following methods can also be used as functions: +.PP +IsBitVector, NewFromBinaryString, NewFromDecimalString, NewFromHexadecimalString, +NewFromOctalString, NewFromRawBinaryString +.PP +The following operators are overloaded: +.PP +.Vb 1 +\& "" & | ^ ~ == != +.Ve +.PP +Internally, bits are stored in ascending order using Perl vec function. Regardless +of machine order, big-endian or little-endian, vec function always considers first +string byte as the lowest byte and first bit within each byte as the lowest bit. +.PP +Things to keep in mind: +.PP +.Vb 5 +\& o Bit numbers range from 0 to (Size \- 1). +\& o Bit data retieval methods provide options to data in ascending or +\& descending bit order. Default is ascending bit order. +\& o Stringyfy method provides an option to print data in ascending or +\& descending bit order. Default is ascending bit order. +.Ve +.SS "\s-1METHODS\s0" +.IX Subsection "METHODS" +.IP "\fBnew\fR" 4 +.IX Item "new" +.Vb 1 +\& $NewBitVector = new BitVector($Size); +.Ve +.Sp +Create a new \fIBitVector\fR object of size \fISize\fR and return newly created +\&\fBBitVector\fR. Bit numbers range from 0 to 1 less than \fISize\fR. +.IP "\fBClearAllBits\fR" 4 +.IX Item "ClearAllBits" +.Vb 1 +\& $BitVector\->ClearAllBits(); +.Ve +.Sp +Set all bit values to 0 in \fIBitVector\fR object and return \fIBitVector\fR. +.IP "\fBClearBit\fR" 4 +.IX Item "ClearBit" +.Vb 1 +\& $BitVector\->ClearBit($BitNum); +.Ve +.Sp +Set specified bit number \fIBitNum\fR to 0 in \fIBitVector\fR object and return \fIBitVector\fR. +.IP "\fBClearBits\fR" 4 +.IX Item "ClearBits" +.Vb 1 +\& $BitVector\->ClearBits(@BitNums); +.Ve +.Sp +Set specified bit numbers \fIBitNums\fR to 0 in \fIBitVector\fR object and return \fIBitVector\fR. +.IP "\fBClearBitsRange\fR" 4 +.IX Item "ClearBitsRange" +.Vb 1 +\& $BitVector\->ClearBitsRange($MinBitNum, $MaxBitNum); +.Ve +.Sp +Set specified bit numbers between \fIMinBitNum\fR and \fIMaxBitNum\fR to 0 in \fIBitVector\fR +object and return \fIBitVector\fR. +.IP "\fBCopy\fR" 4 +.IX Item "Copy" +.Vb 1 +\& $NewBitVector = $BitVector\->Copy(); +.Ve +.Sp +Copy \fIBitVector\fR and its associated data to a new \fBBitVector\fR and return a new +\&\fBBitVector\fR. +.IP "\fBFlipAllBits\fR" 4 +.IX Item "FlipAllBits" +.Vb 1 +\& $BitVector\->FlipAllBits(); +.Ve +.Sp +Flip values of all bits in \fIBitVector\fR and its associated data to a new \fBBitVector\fR and return +\&\fIBitVector\fR. +.IP "\fBFlipBit\fR" 4 +.IX Item "FlipBit" +.Vb 1 +\& $BitVector\->FlipBit($BitNum); +.Ve +.Sp +Flip value of specified \fIBitNum\fR of in \fIBitVector\fR and return \fIBitVector\fR. +.IP "\fBFlipBits\fR" 4 +.IX Item "FlipBits" +.Vb 1 +\& $BitVector\->FlipBits(@BitNums); +.Ve +.Sp +Flip values of specified bit numbers \fIBitNums\fR in \fIBitVector\fR object and return \fIBitVector\fR. +.IP "\fBFlipBitsRange\fR" 4 +.IX Item "FlipBitsRange" +.Vb 1 +\& $BitVector\->FlipBitsRange($MinBitNum, $MaxBitNum); +.Ve +.Sp +Flip values of specified bit numbers between \fIMinBitNum\fR and \fIMaxBitNum\fR in \fIBitVector\fR +object and return \fIBitVector\fR. +.IP "\fBGetBit\fR" 4 +.IX Item "GetBit" +.Vb 1 +\& $BitValue = $BitVector\->GetBit($BitNum); +.Ve +.Sp +Returns value of bit number \fIBitNum\fR in \fIBitVector\fR object. +.IP "\fBGetBitsAsBinaryString\fR" 4 +.IX Item "GetBitsAsBinaryString" +.Vb 1 +\& $BitString = $BitVector\->GetBitsAsBinaryString([$BitOrder]); +.Ve +.Sp +Returns values of bits in \fIBitVector\fR as an ascii bit string containing 0s and 1s. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBGetBitsAsDecimalString\fR" 4 +.IX Item "GetBitsAsDecimalString" +.Vb 1 +\& $BitString = $BitVector\->GetBitsAsDecimalString([$BitOrder]); +.Ve +.Sp +Returns values of bits in \fIBitVector\fR as a decimal bit string containing values from 0 to +9. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBGetBitsAsHexadecimalString\fR" 4 +.IX Item "GetBitsAsHexadecimalString" +.Vb 1 +\& $BitString = $BitVector\->GetBitsAsHexadecimalString([$BitOrder]); +.Ve +.Sp +Returns values of bits in \fIBitVector\fR as a hexadecimal bit string containing values from 0 to 9 +and a to f. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBGetBitsAsOctalString\fR" 4 +.IX Item "GetBitsAsOctalString" +.Vb 1 +\& $BitString = $BitVector\->GetBitsAsOctalString([$BitOrder]); +.Ve +.Sp +Returns values of bits in \fIBitVector\fR as an octal bit string containing values form 0 to +7. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBGetBitsAsRawBinaryString\fR" 4 +.IX Item "GetBitsAsRawBinaryString" +.Vb 1 +\& $BitString = $BitVector\->GetBitsAsRawBinaryString(); +.Ve +.Sp +Returns values of bits in \fIBitVector\fR as an string corresponding to packed bit values +used by Perl vec function without perfoming any unpacking. +.IP "\fBGetDensityOfClearBits\fR" 4 +.IX Item "GetDensityOfClearBits" +.Vb 1 +\& $ClearBitsDensity = $BitVector\->GetDensityOfClearBits(); +.Ve +.Sp +Returns density of clear bits in \fIBitVector\fR which corresponds to number of bits set to 0 +\&\fIBitVector\fR divided by its size. +.IP "\fBGetDensityOfSetBits\fR" 4 +.IX Item "GetDensityOfSetBits" +.Vb 1 +\& $SetBitsDensity = $BitVector\->GetDensityOfSetBits(); +.Ve +.Sp +Returns density of set bits in \fIBitVector\fR which corresponds to number of bits set to 1 in +\&\fIBitVector\fR divided by its size. +.IP "\fBGetNumOfClearBits\fR" 4 +.IX Item "GetNumOfClearBits" +.Vb 1 +\& $NumOfClearBits = $BitVector\->GetNumOfClearBits(); +.Ve +.Sp +Returns number of bits set to 0 in \fIBitVector\fR. +.IP "\fBGetNumOfSetBits\fR" 4 +.IX Item "GetNumOfSetBits" +.Vb 1 +\& $NumOfSetBits = $BitVector\->GetNumOfSetBits(); +.Ve +.Sp +Returns number of bits set to 1 in \fIBitVector\fR. +.IP "\fBGetSize\fR" 4 +.IX Item "GetSize" +.Vb 1 +\& $Size = $BitVector\->GetSize(); +.Ve +.Sp +Returns size of \fIBitVector\fR. +.IP "\fBIsBitClear\fR" 4 +.IX Item "IsBitClear" +.Vb 1 +\& $Status = $BitVector\->IsBitClear(); +.Ve +.Sp +Returns 1 or 0 based on whether \fIBitNum\fR is set to 0 in \fIBitVector\fR. +.IP "\fBIsBitSet\fR" 4 +.IX Item "IsBitSet" +.Vb 1 +\& $Status = $BitVector\->IsBitSet($BitNum); +.Ve +.Sp +Returns 1 or 0 based on whether \fIBitNum\fR is set to 1 in \fIBitVector\fR. +.IP "\fBIsBitVector\fR" 4 +.IX Item "IsBitVector" +.Vb 1 +\& $Status = BitVector::IsBitVector($Object); +.Ve +.Sp +Returns 1 or 0 based on whether \fIObject\fR is a \fBBitVector\fR object. +.IP "\fBNewFromBinaryString\fR" 4 +.IX Item "NewFromBinaryString" +.Vb 4 +\& $NewBitVector = BitVector::NewFromBinaryString($BinaryString, +\& [$BitOrder]); +\& $NewBitVector = $BitVector\->NewFromBinaryString($BinaryString, +\& [$BitOrder]); +.Ve +.Sp +Creates a new \fIBitVector\fR using \fIBinaryString\fR and returns new \fBBitVector\fR object. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBNewFromDecimalString\fR" 4 +.IX Item "NewFromDecimalString" +.Vb 4 +\& $NewBitVector = BitVector::NewFromDecimalString($DecimalString, +\& [$BitOrder]); +\& $NewBitVector = $BitVector\->NewFromDecimalString($DecimalString, +\& [$BitOrder]); +.Ve +.Sp +Creates a new \fIBitVector\fR using \fIDecimalString\fR and returns new \fBBitVector\fR object. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBNewFromHexadecimalString\fR" 4 +.IX Item "NewFromHexadecimalString" +.Vb 4 +\& $NewBitVector = BitVector::NewFromHexadecimalString( +\& $HexadecimalString, [$BitOrder]); +\& $NewBitVector = $BitVector\->NewFromHexadecimalString( +\& $HexadecimalString, [$BitOrder]); +.Ve +.Sp +Creates a new \fIBitVector\fR using \fIHexadecimalString\fR and returns new \fBBitVector\fR object. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBNewFromOctalString\fR" 4 +.IX Item "NewFromOctalString" +.Vb 2 +\& $NewBitVector = BitVector::NewFromOctalString($OctalString, [$BitOrder]); +\& $NewBitVector = $BitVector\->NewFromOctalString($OctalString, [$BitOrder]); +.Ve +.Sp +Creates a new \fIBitVector\fR using \fIOctalString\fR and returns new \fBBitVector\fR object. +.Sp +Default \fIBitOrder\fR is \fIAscending\fR bit order which corresponds to first bit in each +byte as the loweset bit as opposed to the higest bit. +.IP "\fBNewFromRawBinaryString\fR" 4 +.IX Item "NewFromRawBinaryString" +.Vb 4 +\& $NewBitVector = BitVector::NewFromRawBinaryString( +\& $RawBinaryString); +\& $NewBitVector = $BitVector\->NewFromRawBinaryString( +\& $RawBinaryString); +.Ve +.Sp +Creates a new \fIBitVector\fR using \fIRawBinaryString\fR and returns new \fBBitVector\fR object. +.IP "\fBReverse\fR" 4 +.IX Item "Reverse" +.Vb 1 +\& $BitVector\->Reverse(); +.Ve +.Sp +Reverses values of bits in \fIBitVector\fR and returns \fIBitVector\fR. First bit number ends up with +value of last bit number. +.IP "\fBSetAllBits\fR" 4 +.IX Item "SetAllBits" +.Vb 1 +\& $BitVector\->SetAllBits(); +.Ve +.Sp +Sets values of all bits in \fIBitVector\fR to 1 and returns \fIBitVector\fR. +.IP "\fBSetBit\fR" 4 +.IX Item "SetBit" +.Vb 1 +\& $BitVector\->SetBit($BitNum); +.Ve +.Sp +Sets value of \fIBitNum\fR to 1 in \fIBitVector\fR and returns \fIBitVector\fR. +.IP "\fBSetBitValue\fR" 4 +.IX Item "SetBitValue" +.Vb 1 +\& $BitVector\->SetBitValue($BitNum, $BitValue); +.Ve +.Sp +Sets value of \fIBitNum\fR to \fIBitValue\fR in \fIBitVector\fR and returns \fIBitVector\fR. +.IP "\fBSetBitValueBitOrder\fR" 4 +.IX Item "SetBitValueBitOrder" +.Vb 2 +\& BitVector::SetBitValueBitOrder($BitOrder); +\& $BitVector\->SetBitValueBitOrder($BitOrder); +.Ve +.Sp +Set bit order for printing \fBBitVector\fR values during stringification of \fBBitVector\fR object. +Possible bit order values: \fIAscending or Descending\fR. +.Sp +Bit order can be set for either an individual \fBBitVector\fR object or the class. Default is +to print bits in each byte in \fIAsscending\fR bit order. +.Sp +Internally, bits are stored in \fIAscending\fR bit order using Perl vec function. Regardless +of machine order, big-endian or little-endian, vec function always considers first +string byte as the lowest byte and first bit within each byte as the lowest bit. +.IP "\fBSetBitValuePrintFormat\fR" 4 +.IX Item "SetBitValuePrintFormat" +.Vb 2 +\& BitVector::SetBitValuePrintFormat($PrintValueFormat); +\& $BitVector\->SetBitValuePrintFormat($PrintValueFormat); +.Ve +.Sp +Set bit values print format for printing \fBBitVector\fR values during stringification of \fBBitVector\fR +object. Possible print format values: \fIBinary, Bin, Hexadecimal, Hex, Decimal, Dec, Octal, +Oct, RawBinary, RawBin\fR. Default: \fIBinary\fR. +.Sp +Bit values print format can be set for either an individual \fBBitVector\fR object or the class. +.IP "\fBSetBits\fR" 4 +.IX Item "SetBits" +.Vb 1 +\& $BitVector\->SetBits(@BitNums); +.Ve +.Sp +Set specified bit numbers \fIBitNums\fR to 1 in \fIBitVector\fR object and return \fIBitVector\fR. +.IP "\fBSetBitsAsBinaryString\fR" 4 +.IX Item "SetBitsAsBinaryString" +.Vb 1 +\& $BitVector\->SetBitsAsBinaryString($BinaryString); +.Ve +.Sp +Set bit values in \fIBitVector\fR using specified \fIBinaryString\fR and return \fIBitVector\fR. The +size of \fIBitVector\fR is not changed. +.IP "\fBSetBitsAsDecimalString\fR" 4 +.IX Item "SetBitsAsDecimalString" +.Vb 1 +\& $BitVector\->SetBitsAsDecimalString($DecimalString, [$BitOrder]); +.Ve +.Sp +Set bit values in \fIBitVector\fR using specified \fIDecimalString\fR and return \fIBitVector\fR. The +size of \fIBitVector\fR is not changed. +.IP "\fBSetBitsAsHexadecimalString\fR" 4 +.IX Item "SetBitsAsHexadecimalString" +.Vb 1 +\& $BitVector\->SetBitsAsHexadecimalString($HexadecimalString, [$BitOrder]); +.Ve +.Sp +Set bit values in \fIBitVector\fR using specified \fIHexadecimalString\fR and return \fIBitVector\fR. The +size of \fIBitVector\fR is not changed. +.IP "\fBSetBitsAsOctalString\fR" 4 +.IX Item "SetBitsAsOctalString" +.Vb 1 +\& $BitVector\->SetBitsAsOctalString($OctalString, [$BitOrder]); +.Ve +.Sp +Set bit values in \fIBitVector\fR using specified \fIOctalString\fR and return \fIBitVector\fR. The +size of \fIBitVector\fR is not changed. +.IP "\fBSetBitsAsRawBinaryString\fR" 4 +.IX Item "SetBitsAsRawBinaryString" +.Vb 1 +\& $BitVector\->SetBitsAsRawBinaryString($RawBinaryString); +.Ve +.Sp +Set bit values in \fIBitVector\fR using specified \fIRawBinaryString\fR and return \fIBitVector\fR. The +size of \fIBitVector\fR is not changed. +.IP "\fBSetBitsRange\fR" 4 +.IX Item "SetBitsRange" +.Vb 1 +\& $BitVector\->SetBitsRange($MinBitNum, $MaxBitNum); +.Ve +.Sp +Set specified bit numbers between \fIMinBitNum\fR and \fIMaxBitNum\fR to 1 in \fIBitVector\fR +object and return \fIBitVector\fR. +.IP "\fBStringifyBitVector\fR" 4 +.IX Item "StringifyBitVector" +.Vb 1 +\& $String = $BitVector\->StringifyBitVector(); +.Ve +.Sp +Returns a string containing information about \fIBitVector\fR object. +.SH "AUTHOR" +.IX Header "AUTHOR" +Manish Sud <msud@san.rr.com> +.SH "SEE ALSO" +.IX Header "SEE ALSO" +Vector.pm +.SH "COPYRIGHT" +.IX Header "COPYRIGHT" +Copyright (C) 2015 Manish Sud. All rights reserved. +.PP +This file is part of MayaChemTools. +.PP +MayaChemTools is free software; you can redistribute it and/or modify it under +the terms of the \s-1GNU\s0 Lesser General Public License as published by the Free +Software Foundation; either version 3 of the License, or (at your option) +any later version.