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124 .\" ========================================================================
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125 .\"
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126 .IX Title "MATHUTIL 1"
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127 .TH MATHUTIL 1 "2015-03-29" "perl v5.14.2" "MayaChemTools"
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128 .\" For nroff, turn off justification. Always turn off hyphenation; it makes
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129 .\" way too many mistakes in technical documents.
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130 .if n .ad l
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131 .nh
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132 .SH "NAME"
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133 MathUtil
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134 .SH "SYNOPSIS"
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135 .IX Header "SYNOPSIS"
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136 use MathUtil;
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137 .PP
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138 use MathUtil qw(:all);
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139 .SH "DESCRIPTION"
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140 .IX Header "DESCRIPTION"
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141 \&\fBMathUtil\fR module provides a variety of common math functions not available in core
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142 Perl package or some other useful math utilities. In order to be consistent with other
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143 Perl functions, name of all the functions in this package are in lowercase which differs
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144 from MayaChemTools naming convention for function names.
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145 .PP
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146 \&\fBMathUtil\fR module provides the following functions:
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147 .PP
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148 GeneratePrimeNumbersUpToCount, GeneratePrimeNumbersUpToLimit, acos, asin, ceil,
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149 floor, log10, max, min, random, round, srandom, tan
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150 .SS "\s-1FUNCTIONS\s0"
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151 .IX Subsection "FUNCTIONS"
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152 .IP "\fBGeneratePrimeNumbersUpToCount\fR" 4
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153 .IX Item "GeneratePrimeNumbersUpToCount"
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154 .Vb 2
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155 \& $PrimesRef = GeneratePrimeNumbersUpToCount();
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156 \& $PrimesRef = GeneratePrimeNumbersUpToCount($Count);
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157 .Ve
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158 .Sp
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159 Generate prime numbers up to specified \fICount\fR of prime numbers and return a
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160 reference to an array containing the prime numbers.
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161 .Sp
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162 By default, the first 1000 prime numbers are generated. The 1000th prime
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163 number is 7919.
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164 .Sp
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165 The algorithm to generate prime numbers is a modification of Sieve of Erastothenes
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166 prime number generator.
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167 .IP "\fBGeneratePrimeNumbersUpToLimit\fR" 4
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168 .IX Item "GeneratePrimeNumbersUpToLimit"
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169 .Vb 2
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170 \& $PrimesRef = GeneratePrimeNumbersUpToLimit();
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171 \& $PrimesRef = GeneratePrimeNumbersUpToLimit($Limit);
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172 .Ve
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173 .Sp
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174 Generate prime numbers up to a specified \fILimit\fR and return a reference to an
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175 array containing the prime numbers.
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176 .Sp
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177 By default, the first 1000 prime numbers are generated. The 1000th prime
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178 number is 7919 and that's why default limit is set to 7920.
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179 .Sp
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180 The algorithm to generate prime numbers is a modification of Sieve of Erastothenes
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181 prime number generator.
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182 .IP "\fBacos\fR" 4
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183 .IX Item "acos"
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184 .Vb 1
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185 \& $Value = acos($AngleInRadians);
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186 .Ve
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187 .Sp
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188 Returns the nverse cosine of an angle expressed in \fIRadians\fR using Math::Trig::acos
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189 function.
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190 .IP "\fBasin\fR" 4
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191 .IX Item "asin"
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192 .Vb 1
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193 \& $Value = asin($AngleInRadians);
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194 .Ve
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195 .Sp
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196 Returns the inverse sine of an angle expressed in \fIRadians\fR using Math::Trig::asin
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197 function.
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198 .IP "\fBceil\fR" 4
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199 .IX Item "ceil"
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200 .Vb 1
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201 \& $IntegerValue = ceil($Value);
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202 .Ve
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203 .Sp
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204 Returns the next largest integer for \fIValue\fR using POSIX::ceil function.
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205 .IP "\fBfloor\fR" 4
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206 .IX Item "floor"
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207 .Vb 1
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208 \& $IntegerValue = floor($Value);
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209 .Ve
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210 .Sp
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211 Returns the previous smallest integer for \fIValue\fR using POSIX::floor function.
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212 .IP "\fBlog10\fR" 4
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213 .IX Item "log10"
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214 .Vb 1
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215 \& $Log10Value = log10($Value);
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216 .Ve
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217 .Sp
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218 Returns the log of \fIValue\fR using base 10.
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219 .IP "\fBmax\fR" 4
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220 .IX Item "max"
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221 .Vb 1
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222 \& $Number = max($Number1, $Number2);
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223 .Ve
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224 .Sp
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225 Returns a \fBNumber\fR corresponding to the maximum of \fINumber1\fR and \fINumber2\fR.
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226 .IP "\fBmin\fR" 4
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227 .IX Item "min"
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228 .Vb 1
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229 \& $Number = min($Number1, $Number2);
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230 .Ve
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231 .Sp
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232 Returns a \fBNumber\fR corresponding to the minimum of \fINumber1\fR and \fINumber2\fR.
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233 .IP "\fBround\fR" 4
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234 .IX Item "round"
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235 .Vb 2
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236 \& $RoundedValue = round($Number);
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237 \& $RoundedValue = round($Number, $DecimalPlaces);
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238 .Ve
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239 .Sp
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240 Returns a value corresponding to a nearst ingeter for \fINumber\fR or formatted to \fIDecimalPlaces\fR.
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241 .IP "\fBrandom\fR" 4
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242 .IX Item "random"
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243 .Vb 2
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244 \& $RandomNumber = random();
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245 \& $RandomNumber = random($Size);
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246 .Ve
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247 .Sp
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248 Returns a random number between 0 and less than 1 or specified size.
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249 .Sp
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250 The random number generator implemented in MayaChemTools is a variant of linear
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251 congruential generator (\s-1LCG\s0) as described by Miller et al. [ Ref 120 ]. It is
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252 also referred to as Lehmer random number generator or Park-Miller random number
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253 generator.
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254 .Sp
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255 Unlike Perl's core random number generator function rand, the random number
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256 generator implemented in MayaChemTools generates consistent random values
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257 across different platforms \- Windows, CygWin, Linux, Unix \- for a specific random
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258 seed.
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259 .IP "\fBsrandom\fR" 4
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260 .IX Item "srandom"
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261 .Vb 1
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262 \& $Seed = srandom($Seed);
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263 .Ve
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264 .Sp
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265 Sets random number seed to be used by <random> function and returns seed value.
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266 .Sp
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267 The random number seed is recommeded to be an integer between 1 and 2**31 \- 2
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268 [Ref 120] which translates to be 1 and 2147483646.
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269 .Sp
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270 The default seed is set to 123456789.
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271 .IP "\fBtan\fR" 4
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272 .IX Item "tan"
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273 .Vb 1
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274 \& $Value = tan($AngleInRadians);
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275 .Ve
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276 .Sp
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277 Returns the tangent of an angle expressed in \fIRadians\fR.
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278 .SH "AUTHOR"
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279 .IX Header "AUTHOR"
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280 Manish Sud <msud@san.rr.com>
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281 .SH "SEE ALSO"
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282 .IX Header "SEE ALSO"
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283 Constants.pm, ConversionsUtil.pm
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284 .SH "COPYRIGHT"
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285 .IX Header "COPYRIGHT"
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286 Copyright (C) 2015 Manish Sud. All rights reserved.
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287 .PP
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288 This file is part of MayaChemTools.
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289 .PP
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290 MayaChemTools is free software; you can redistribute it and/or modify it under
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291 the terms of the \s-1GNU\s0 Lesser General Public License as published by the Free
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292 Software Foundation; either version 3 of the License, or (at your option)
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293 any later version.
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